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1. The NEW ship warfare. - in Player Features and Ideas Discussion [original thread]
I will agree with everyone on the points made, they are all accurate and I didn't address them. However, I'd like to say that my point was made knowing all of this, but with the point being that I feel there should be a more strategic point to spa...
- by Jarome Ambraelle - at 2011.10.12 15:09:00
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2. The ole crews talk - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Well... there are a few ways to do this, and I have to say that the status update needs to be on the same time level is determined. 1 If DUST 514 is involved the loss rate of planetary infrastructure home to the crew as crew w...
- by Jarome Ambraelle - at 2011.10.11 18:59:00
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3. The NEW ship warfare. - in Player Features and Ideas Discussion [original thread]
I've always wondered why when I fire at other ships I just do a random amount of damage. I mean, it's not so random in the sense that I know when I'm in an optimal distance of the target and the target is preferably moving slower so it can be trac...
- by Jarome Ambraelle - at 2011.10.10 02:53:00
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4. The ole crews talk - in Player Features and Ideas Discussion [original thread]
Erik Finnegan wrote: Dear followers, I think what we are missing in this discussion completely as of yet is the "CC" in CCP : crowd control. I agree that EVE has an under developed PvE. But, even while am enjoying PvE, this game is designed ar...
- by Jarome Ambraelle - at 2011.10.10 02:35:00
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5. The ole crews talk - in Player Features and Ideas Discussion [original thread]
Alright everyone, I'm filling in a request for pros and cons to the ideas and will address some of the issues presented in the thread, and later perhaps address more as they come up. Pros: - Crews add 'life' to EVE. IMO, this seems to be what 'EV...
- by Jarome Ambraelle - at 2011.10.05 23:12:00
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6. The ole crews talk - in Player Features and Ideas Discussion [original thread]
Yulinki Atavuli wrote: Asuka Solo wrote: Yulinki Atavuli wrote: Ok, for one everyone is right. capsuleers are what i like to think of as the hybrids (http://en.wikipedia.org/wiki/Cylon_Basestar#The_Hybrid) in Battlestar Galactica. As, i...
- by Jarome Ambraelle - at 2011.09.24 08:49:00
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7. The ole crews talk - in Player Features and Ideas Discussion [original thread]
Sir Substance wrote: Koenny wrote: Olodn wrote: As far as i know pod ships are essentially one-man robotic ships. If crew are to be implemented they would probably cause a somekind of bonus, but i dont think it would make much sense. How...
- by Jarome Ambraelle - at 2011.09.24 08:26:00
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8. [proposal] Bringing CONCORD to lowsec (it's not what you think!) - in Assembly Hall [original thread]
Rixx Javix wrote: Most of us happen to like Low Sec just the way it is, and while certain elements need to be tweaked, addressed and otherwise balanced - we don't WANT low sec to become another Null or Hi-Sec region. And that is what you are pr...
- by Jarome Ambraelle - at 2011.09.24 08:22:00
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9. [proposal] Bringing CONCORD to lowsec (it's not what you think!) - in Assembly Hall [original thread]
foksieloy wrote: Lost my post due to timeout after 2 minutes... GOD DAMN YOU CCP NOW I HAVE TO TYPE AGAIN! Ok here is my suggestion for such a system: Each solar system in lowsec has a police outpost.
Each player that has a positive ...
- by Jarome Ambraelle - at 2011.09.09 23:21:00
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10. High Sec, Low Sec, and Null Sec Changes - in Player Features and Ideas Discussion [original thread]
Really? No one feels any type of way about this?
- by Jarome Ambraelle - at 2011.09.09 23:11:00
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11. High Sec, Low Sec, and Null Sec Changes - in Player Features and Ideas Discussion [original thread]
How about instead of having sovereignty go down or up depending on how close you are to the power center, we have only two types of areas: 1. Faction Sov: These are the typical higher sec systems that Concord and militia control. Limited or no P....
- by Jarome Ambraelle - at 2011.09.09 01:45:00
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12. Sovereignty overhaul/smallholding - in Player Features and Ideas Discussion [original thread]
I really like your ideas and hope they implement them in some way, but disagree with the taxation factor. While I agree a corp should not be able to get outrageously huge, there should instead be like a max system control of ten or something. Oh...
- by Jarome Ambraelle - at 2011.09.09 01:35:00
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13. The first city worlds - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: it be cool if as players used certain stations more they would get bigger/smaller depending on trading and population it would be cool also if just for show a faction navy presence was shown, and not just these battlesh...
- by Jarome Ambraelle - at 2011.09.09 01:02:00
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14. Advanced Defender Missiles - in Player Features and Ideas Discussion [original thread]
While I do think these could be useful, it unbalances the game and would strongly discourage missile use. Its already annoying enough to have a ship deflect your missiles, especially if you're Caldari, but it would make it almost impossible to bea...
- by Jarome Ambraelle - at 2011.09.08 22:53:00
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15. New ships - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Jarome... answer this for me... If my enemy has a ship that can tank multiple battleships and still fight back, why would I bring anything else to the field other than that same ship (or staggering amount of people)? If th...
- by Jarome Ambraelle - at 2011.09.08 22:05:00
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16. Before Dust 514 is released... - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Jarome Ambraelle wrote: I hope CCPs designers are thinking carefully about how their new game will affect us in Eve. Right mow our planets are safe and indestructible, but soon all the worlds could become contested battlegr...
- by Jarome Ambraelle - at 2011.09.08 21:55:00
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17. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
And CCP hasn't added you to the design team because....
- by Jarome Ambraelle - at 2011.09.08 21:54:00
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18. New ships - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Here I was thinking I get new ideas from the community, le sigh.... My Catalouge of Designed ships from smallest to biggest Fighter-Interceptor - Fighters designed to take out other fighters and drones. Corvette - Pod piloted ...
- by Jarome Ambraelle - at 2011.09.08 20:34:00
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19. New ships - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Quote: Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or ...
- by Jarome Ambraelle - at 2011.09.08 20:32:00
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20. New ships - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Jarome Ambraelle wrote: It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survi...
- by Jarome Ambraelle - at 2011.09.08 20:26:00
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